Level 2: The Confident

Prepare Your Preschooler for Future Learning with 12 Learning Subjects

Typically by this stage, children can start to express their needs and feelings. This is a critical period where their observation skills are formed. Establishing the habit of “watching, thinking, and doing” is the main focus of VINCI Curriculum: Level 2. In addition, general language and math concepts are introduced. Research has shown that there is a strong correlation between a 3-year-old’s behavior and later performance in school. Below we outline the objectives for different learning aspects of a child’s developing mind:
Age (Month) Learning Subject VINCI App Title Level Learning Objective Play Guides Demo Sample
31 Learn About Self and Body My Body 2 Language, Science
32 Learn to Observe and Find Hidden Rules with Dinosaurs Dinosaur Hatch n' Match 2 Thinking, Science
33 Learn about Animals, Their Habitats and Categories Animals: The Savannah 2 Language, Science
34 Gain Math Skills Through Counting Count with Me 2 Math / Logic
35 Learn About Animals, Their Habitats and Categories Animals: The Jungle 2 Language, Science
36 Learn Qualitative Math & Comparative Language Animals: Let's Race 2 Language, Math / Logic, Science
37 Gain Observation Skills by Finding Similarities & Differences Watch, Think And Choose 2 Thinking
38 Develop An Understanding of Math Symbols and Quantities Number Fun 2 Math / Logic
39 Learn Geometry & Conceptual Thinking Build It! 2 Thinking, Math / Logic
40 Initiate Science Learning with The Sun and Time Day And Night 2 Math / Logic, Science
41 Develop Conceptual Thinking Through Learning Sequences Sequence 2 Math / Logic, Knowledge
42 Gain Critical Thinking with Puzzles Towers 2 Thinking
0 Assessment for Level 2 VINCI Assess L2 2

My Body

Educational Objectives

To introduce the different parts of the body.

To learn how our bodies work.

Description - Your child will have the option to explore the different parts of the body on their own or play a game that will teach the names of the body parts and how they work. They will be asked to find the different body parts by touching Baby Haha.

How to Maximize the Learning Experience

During Play

  1. To begin push the “Explore” button. Ask your child to touch Baby Haha’s head. Repeat until all the body parts have been introduced.
  2. Press the “Teach” button to begin the game.
  3. Follow the command that is given by touching Baby Haha’s body part when asked.

Everyday Learning Guided by VINCI Curriculum

  1. Sing Head, Shoulders, Knees and Toes with your child.
  2. Play Simon Says with your child.
  3. Once your child is capable of understanding basic commands, ask your child to: “Clap your hands”; “Blink with your eyes”; “Stomp your feet”. Sing If You’re Happy and You Know It together.

Observation Points

  1. Listen to your child recall and identify the different body parts and how they work.
  2. Point to your child’s body to see if they are capable of naming the body parts.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Hatch n’ Match

Educational Objectives

To discover the hidden rules by observation and thinking.

To become familiar with the names and physical characteristics of different dinosaurs.

Description - Your child will be introduced to different dinosaurs. They will need to crack an egg and find the correct match. Once the egg is cracked, the name of the dinosaur will be stated. If a match is not made, the baby dinosaurs will shake their heads and the egg will reappear, granting your child another chance to make the match.

There are different ways to find a match. Your child may tap on any egg and try to get a match by coincidence, or your child can reflect and find the rule that one of the top row eggs always matches with one of the bottom row eggs.

How to Maximize the Learning Experience

During Play

  1. Touch an egg to crack it. Listen for the name of the dinosaur and observe its physical characteristics.
  2. Let your child touch any egg, but state the positions of the 2 matching eggs when you child finds them coincidentally. Do not tell your child to find the match on the other row. Be patient and let your child determine the rule on her own.
  3. Count the number of taps to determine your child’s progress in cracking eggs strategically.

Everyday Learning Guided by VINCI Curriculum

    Observation and strategy are the key ingredients for your child’s success. Start early to help build critical thinking skills. One simple game is to hide a candy in your hand, exchange it from one hand to another slowly, close the hand, and ask your child to guess which hand has the candy. Speed the game up when your child’s ability to concentrate is strengthened and they become a “careful” observer. You can also implement strategy during play. For example hold the candy in one hand first, place into the other hand, and alternate hands. Ask your child to think and observe if she can anticipate which hand will have the candy next.

Observation Points

  1. Observe your child to see if she slows down to take the time to think and analyze before acting.
  2. Observe your child to see if she can find hidden rules.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

The Savannah

Educational Objectives

By exploring the African Savannah children learn about different animals, their habitats, and how to categorize and sort.

Description - Your child will be able to explore the African Savannah. They will learn about the different animals that live there, what they eat, and several interesting facts about each animal.

How to Maximize the Learning Experience

During Play

  1. Touch an animal.  The animal will be named and you will be asked to identify what the animal likes to eat. Touch an item (meat, plants, or bugs) and drag it to the animal. If the item is correct, the animal will eat the item. If an error has occurred, the animal will not eat and your child will be able to make another choice.
  2. Notice the reaction of the animal when it is fed something that is incorrect. You can reinforce the animal’s feeling without being negative about your child’s decision by saying: “Oh, that animal does not seem to be happy. It may not like the food you gave to it.”
  3. After the animal is fed, touch the animal to learn more interesting facts about the animal.
  4. You can add descriptions of the animals by pointing out the particularity of each animal. For example: “A giraffe is very tall, taller than any other animal” ; “A cheetah has spots on its fur” ; “An elephant uses its trunk to drink water.”

Everyday Learning Guided by VINCI Curriculum

  1. Visit a zoo or an animal park and explore different animals and their habitats.
  2. Read books with your child about the African Savannah and discuss the animals that live there.
  3. Once your child is capable of understanding the points above, ask your child to categorize and sort the animals accroding to which ones eat plants, meat, and bugs.

Observation Points

  1. Listen to your child identify the animals that live in the African Savannah and recall the facts that they have learned while exploring this app.
  2. Observe your child categorizing and sorting in accordance with like-qualities of the different animals that live in the African Savannah.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Count with Me

Educational Objectives

Bounce the Ball with the Boy

When children connect symbols to real world situations, they gain an understanding that goes beyond simple counting skills.

They begin to recognize that repetition of actions occurs in our daily lives and the correlation between quantity and symbols becomes evident.

Spears, Target Hitting Fun

Learn qualitative math terms (e.g. “more” or “less”, “near” or “far”, etc.) before learning how to count.

Gain hand-eye coordination by focusing on “aiming” and “throwing” spears at a target. As the levels progress from simple to complex, distance of the target and quantity of spears increases.

Fishing in the Big Blue Ocean

Play fun math games every day to help children develop math capabilities.

Gain hand-eye coordination, anticipation skills, and the ability to recognize and match with provided samples.

Description -

Bounce the Ball with the Boy

Your child will be able to observe a boy bouncing a ball. They will count the number of bounces and will identify the corresponding symbol for the number.

Spears, Target Hitting Fun

Your child will be introduced to qualitative math. They will aim and throw spears at targets; starting with one that is close, then two that are farther away, then three that are the farthest.

Fishing in the Big Blue Ocean

Your child will spend their time fishing, which will improve hand-eye coordination and will allow them to gain anticipation skills. They will have to match a sample of the fish to the correct one swimming by. At this stage, they will learn counting and one-to-one correspondence.

How to Maximize the Learning Experience

During Play

Bounce the Ball with the Boy
  1. Observe the boy bouncing the ball.
  2. Count the bounces with your child and identify the symbol that correlates with the number of bounces that the boy has completed.
  3. Discuss that the boy is not only bouncing the ball on the ground, but using his knees, feet, head, etc.
Spears, Target Hitting Fun
  1. Aim and throw the spear at the first target.
  2. Aim and throw the spear at the two targets that are farther away. If your child misses, explain to your child that the farther targets are harder to hit.
  3. Aim and throw the spear at the three targets that are even farther away. If your child misses, they will have the opportunity to practice on the targets that are closer.
Fishing in the Big Blue Ocean
  1. There are five fish that have to be caught during this game. The sample is found on the left side of the screen. Your child will match the type of fish found on the sample and will drag a lure down to catch the fish. As the fish are caught, the total number of fish that must be caught will decrease. Your child will learn to anticipate which fish is coming up next.
  2. Continue until all the fish are caught. If an item is caught which is not a fish, one of the lures will disappear- showing your child the difference between fish and another item. You can reinforce the final goal by being positive and reassuring, saying: “Good try! Remember you need to catch the fish.”
  3. This game will automatically keep track of the number of fish caught and will count the fish as they are brought to the surface, reinforcing one-to-one correspondence.

Everyday Learning Guided by VINCI Curriculum

  1. Referencing “Bounce the Ball with the Boy” game, take turns bouncing the ball with your child and counting the number of bounces.
  2. Referencing “Bounce the Ball with the Boy” game, clap your hands or hop on one foot. Ask your child to count how many actions you have done.
  3. Referencing “Spears & Target Hitting” game, toss the ball to your child. Walk slightly farther away with each toss. Discuss that it is more difficult to catch the ball since you are farther away. Add more people to the game.

Visit an aquarium and observe the fish. See if your child can locate a matching pair of fish. Reference the “Fishing in the Big Blue Ocean” game.

Observation Points

  1. Observe your child as she becomes aware of patterns in the world.
  2. Observe your child using qualitative math and then counting.
  3. Observe your child’s gradual improvement in hand-eye coordination, ability to match and anticipation skills.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

The Jungle

Educational Objectives

By exploring the African Jungle children learn about different animals, their habitats, how to categorize and sort.

Description - Your child will be able to explore the African jungle. They will learn about the different animals that live there, what they eat, as well as several interesting facts about each one.

How to Maximize the Learning Experience

During Play

  1. Touch an animal.  The animal will be named and you will be asked to identify what the animal likes to eat. Touch an item (meat, plants, bugs, or fruit) and drag it to the animal. If the item is correct, the animal will eat the item. If an error occurs, the animal will not eat and your child will be able to make another choice. Some of the animals eat multiple items, which is different from the animals in “The Savannah” app.
  2. Notice the reaction of the animal when it is fed something that is incorrect. You can reinforce the animal’s feeling without being negative about your child’s decision by saying: “Oh, that animal does not seem to be happy. It may not like the food you gave to it.”
  3. After the animal is fed, touch the animal to learn more interesting facts about the animal.
  4. You can describe animals by pointing out the particularity of each animal. For example: “A crocodile can see under water and in the dark.” ; “A hippopotamus is always hungry. It can eat up to 100-150 pounds of grass in a night.” ; “A gorilla is the largest primate and is closely related to humans.” In addition, several facts are included within the app about the baby animals in the jungle.

Everyday Learning Guided by VINCI Curriculum

  1. Visit the zoo or animal parks and explore different animals and their habitats.
  2. Read books with your child about the African jungle, discuss the animals that live there.
  3. Once your child is capable of understanding the points above, ask your child to categorize and sort the animals that eat plants, meat, fruits and bugs.

Observation Points

  1. Listen to your child identify the animals that live in the African Jungle as well as recall the facts that they have learned while exploring this app.
  2. Observe your child categorizing and sorting according to like-qualities of the different animals that live in the African Jungle.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Animal Race

Educational Objectives

To learn about comparatives such as faster and slower, both in terms of language and science, and gain an initial understanding of time.

Description - Your child will learn the names of different animals. They will be asked to choose two animals that will race. Through prediction and observation, your child will be asked to identify the winning animal. The concept of speed will be discussed (“faster”/”slower” speed and the amount of time will be determined at the end of each race. In addition, which animal took more time to finish the race will become evident).

How to Maximize the Learning Experience

During Play

  1. Choose two animals that will race. The animals will be named and you will be asked to predict which animal will win the race.
  2. Once the animals are ready, push the button with the flags to start the race. Observe the animals running.
  3. You will be asked, “Which animal is the winner?” Touch the animal that won the race. If the animal is the winner, you will be told, “Yes, the _______ won the race. The _______ was faster.”
  4. You will then be asked, “Which animal took more time to finish the race?” Touch the animal that took the longest amount of time.

If the wrong animal was identified as the winner, your child will be told, “No, that animal was not the winner. That animal was slower.” Children will have another opportunity to identify the winner.

Everyday Learning Guided by VINCI Curriculum

  1. Visit a zoo and observe different animals moving. Discuss the speed at which the animals move. Make comparisons between different animals. Which animal moves faster and which animal moves slower.
  2. Run with your child. Take turns winning the race.
  3. Once your child is capable of understanding the points above, ask your child to perform simple commands, such as “run faster”, “run slower”, “clap faster”, “clap slower”.

Observation Points

  1. Listen to your child discuss the concept of faster and slower.
  2. Observe your child doing simple commands to see if they understand the difference between faster and slower. Ask them to determine which action took more time to complete.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Watch, Think & Choose

Educational Objectives

To help children build a habit of observing and analyzing situations before taking action.

Description

Lost Egyptian Treasures

Your child will be asked to observe a picture and match an icon with the same picture. A door will open wider with each correct match. Errors will lower the door. Once all the matches have been made, a hidden Egyptian treasure will be displayed.

Shopping at the African Market

Your child will be asked to help a girl find all the items on her shopping list. Items will be displayed on the left side of the screen. Your child will have to match items from the list. Once the items have been identified, the items will turn gray.

How to Maximize the Learning Experience

During Play

Lost Egyptian Treasures
  1. Observe the picture on the top of the screen. Your child will be asked to match the icon with the picture above.
  2. Touch the matching icon.
  3. If the match is correct, the door will open slightly. If an error occurs, the door will lower and your child will continue to answer questions.
  4. Once all of the questions are answered correctly, a hidden treasure will be exposed.

Shopping at the African Market

  1. Observe the items on the left side of the screen. Your child will be asked to help the girl find all of the items on her shopping list.
  2. Touch the items in the market that match the items on the shopping list.
  3. If the item is correct, the item on the left will turn gray. If an error occurs, the item will be named and the girl will shake her head. Observe the reaction with your child and say: “Nice try! Remember, we need to help the girl find the items on her shopping list.”

Everyday Learning Guided by VINCI Curriculum

Help your child observe details of items in the world, both large and small. Discuss similarities and differences. This will slow your child down and help them learn the importance of observing before acting. Observation is key to your child’s success. Such activities will build critical thinking skills.

Observation Points

  1. Observe your child to see if she is observing and analyzing before taking action.
  2. Observe your child to see if her observations are helping her make the correct decision.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Fun Numbers L2

Educational Objectives

Learning the symbol and the quantity of the numbers 1-10.

To develop the concept of linear counting. To become familiar with one-to-one correspondence.

Description - Your child will be introduced to the numbers 1-10. They will identify the symbol and the appropriate quantity that matches each symbol.

How to Maximize the Learning Experience

During Play

  1. Point to the number 5. “This is the number 5.”
  2. Ask your child to find all the pictures that represent the number 5. “Point to the pictures that are showing 5.”(The symbol, a baby holding up its hand, giving a “high 5”, 5 pigs, and a hand holding up 5 fingers.)
  3. Once all four items have been identified, push the submit button and move onto the next number.

Everyday Learning Guided by VINCI Curriculum

  1. Count with your child.
  2. Gradually build number sense by adding objects to your counting, following the example in this app.  For example, hold up 5 fingers and say, “this is 5, you count it like this, 1, 2, 3, 4, 5”.
  3. Once your child is capable of understanding the above statement, say, “show me ten.” When your child holds up ten fingers, point to and count their fingers together.

Observation Points

  1. Listen to your child count.
  2. Play number games to see if your child can recall the numbers that they have just learned.
  3. Ask your child to gather a specific number of items to see if they have grasped the concept of one-to-one correspondence.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Build It!

Educational Objectives

By imagining and visualizing shapes children learn problem solving, spatial orientation and basic geometry.

Description - Your child will build a robot. They will be told that robots are machines that work automatically. Your child will be introduced to several different shapes as well as to the concept of directionality. Your child will need to identify two fragmented pieces that when put together make the correct shape. Your child will then match their pieces to the robot’s outline and they will touch a lever (on the left) that will supply the robot with electricity. The robot will come to life and dance. Your child will be congratulated for building a working robot.

How to Maximize the Learning Experience

During Play

  1. Touch a shape for the robot’s head, body, and wheel.
  2. The shape(s) will be named.
  3. Choose two pieces which will be assembled to create the necessary shape.
  4. Once all the shapes have been made, drag the shapes to the robot’s outline. If the match is correct, the shape will stay in place.
  5. Touch the switch on the left to provide the robot with electricity. The robot will be brought to life.
  6. If the robot has been created successfully, the robot will dance and move. You will be congratulated and will have a chance to build another robot.

Everyday Learning Guided by VINCI Curriculum

Help your child observe and identify shapes in their daily lives. Discuss shapes that are found both inside and outside of the home. Identify the shape of your house, a stop sign or that of a door. Open the door and ask your child to identify the shape of the door frame. Have them slowly close the door to see how the mechanism works (i.e. one rectangle fits into another). By doing such activities, your child will learn problem solving, spatial orientation, and basic geometry. This app enables a cognitive capability beyond shapes called conceptualization. In other words, children are shown how fragmented pieces can be assembled together to create a bigger concept.

Observation Points

  1. Observe your child naming and discussing different shapes.
  2. Observe your child working with shape puzzles.
  3. Observe your child building with blocks to see if they understand the concept of spatial orientation and problem solving.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Day & Night

Educational Objectives

Learn about time from the motion of the sun. Apply newly acquired knowledge to daily activities.

The concept of sequencing will be introduced.

To learn the importance of reflection after a choice is made; to pause and reflect to see if a choice makes sense; and to question if the choice is a logical one.

Description - Your child will be invited to visit Hohoha Monkey. They will choose the time of day that they would like to visit: in the morning; at noon; in the evening; or at night. A picture will be displayed that shows the location of the sun at the chosen time. Your child will choose the time by touching the screen that displays the appropriate picture. Once they have chosen the time of day, they will be asked to organize Hohoha’s activities. They will drag icons to create Hohoha’s activity plan for the day. Your child will be introduced to sequencing (1st, 2nd, 3rd, and 4th) and will be able to watch their plan once it has been created.

How to Maximize the Learning Experience

During Play

  1. You will be asked to choose the time of day that you would like to visit Hohoha. Touch the picture that displays the time of day; morning; noon; evening; or night. Once touched, the time of day will be revealed and the location of the sun will be discussed.
  2. You will be asked to help Hohoha organize his activities for the specific time of the day. You will drag to create his activity plan. You will decide what Hohoha should do 1st, 2nd, 3rd, and 4th.
  3. Once the activity plan has been created, you can then watch the plan in action. Ask your child to pause and determine if their choices make sense. For example you could say, “Is that what we normally do, eat a snack first and then have dinner?” Once the activity plan has been complete, you will be invited to visit Hohoha again.

Everyday Learning Guided by VINCI Curriculum

  1. Observe the location of the sun with your child. Discuss the correlation between the time of day and the sun’s location.
  2. Ask your child to help create an activity plan for each time of day (e.g. morning activities, afternoon activities, evening activities, and nighttime activities). Discuss which activity should happen 1st, 2nd, 3rd, and 4th. This can be done verbally or a chart can be created.

Observation Points

  1. Determine if your child is capable of pausing and putting “real life” activities in sequential order. Making children reflect is the main goal here - regardless of differences in habits acquired from different families/cultures.
  2. Listen to your child create an activity plan. Observe to see if they understand sequencing and where the sun would be located during the specific time of day.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Sequence L2

Educational Objectives

Introduction to higher order thinking skills through sequencing and logical thinking activities.

To pause, reflect, and recreate a story using sequential thinking exercises.

Description - Your child will watch a short movie and will be asked to put four pictures from the story in the order in which it occurred. They will have to determine which took place first, second, third, and fourth. Your child will drag the pictures to put them in the correct order from first to last.

How to Maximize the Learning Experience

During Play

  1. Watch a short movie and see if you can put the pictures in the order of what is happening in the story.
  2. Watch the movie carefully.
  3. Drag the pictures to put them in the correct order from first to last. The pictures can be enlarged by pushing the magnifying glass that is found under the picture.
  4. Push the “submit” button to see if your sequencing is correct.

Everyday Learning Guided by VINCI Curriculum

This activity can be replicated in your daily lives using your VINCI camera. Sequential and logical thinking is part of high level thinking that children can have difficulty attaining. Being introduced to sequential thinking exercises will help your child tell stories in a logical manner as they mature.

Observation Points

  1. Observe your child placing items in sequential order.
  2. Listen to your child speak and see if they are beginning to tell stories in a logical manner.
  3. Ask your child questions to see if they understand the concept at hand. For example: “Does the baby chicken or the egg come first?”

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Towers L2

Educational Objectives

Puzzles improve a child's problem solving and reasoning skills. It helps them see whole/part relationships and increases their visual spatial awareness.

Towers L2 asks your child to choose one of the world-renowned towers and shows 4 pieces (placed out of order) that can be altered to match with each other to complete the tower. The process teaches the child how finding a reference point (for example, the background, or the shape of the tower) is a critical component to building problem solving skills.

Description - Each tower has a different background with a specific color scheme, which can be used as a reference point. For short term memory training, your child may remember the shape of the tower and draw a mental image which can be used as a reference. Towers L2 is more complex than Towers L1, since the 4 pieces are out of order. Spatial manipulation is needed, as the tower components need to be moved in a vertical direction in addition to horizontal variables. The base for example may not be in the bottom portion of the screen. Once the tower pieces are identified, they need to be placed in the correct order, by repositioning the images by dragging the section either upwards or downwards depending on the location. A firework display will occur if your child has completed the tower correctly or a buzzer will sound if an error has occurred. Your child will be able to play the game again or choose a different tower to complete.

How to Maximize the Learning Experience

During Play

  1. Introduce your child to the various tower shapes and different backgrounds.
  2. Help your child understand the concept with one or two exercises, while explaining how you are looking for references to match the individual pieces.
  3. To select the appropriate tower pieces your child will swipe the images left/right to view all the choices.
  4. Once all of the tower segments are visible, reposition the images upwards or downwards by holding the arrow down, located on the left side of the image. Drag your finger up or down to the desired position.

Everyday Learning Guided by VINCI Curriculum

  1. Make a copy of another type of picture and cut it into four different segments. Ask your child to place the pieces in order to match them with each other, forming a complete picture.
  2. Tell your child how you are trying to find a solution regardless of what you do, showing her the reasoning behind your decision, while explaining the references you are using. Your child may not understand everything at the beginning, but be patient and consistent so you can help your child build great reasoning and problem solving skills.

Observation Points

  1. Observe your child closely to see if she gradually thinks more logically while playing with puzzles. Ask your child when playing with other puzzles why she put the pieces in that specific fashion.
  2. Observe your child building different towers or other puzzles to see if she understands the concept of similarities and differences and if she is capable of recognizing how things work together.

Multilanguage Support: This app supports English, Spanish, French and Chinese Mandarin. Press the Option button to select your language preference at the start of the app.


Learn a Language

Children begin to talk in simple sentences. The objective at L2 is to learn more complex sentences through learning directional words and adjectives

Learn to be Social

The objective at L2 is to initiate self-regulation in children during their interactions with peers by encouraging them to observe and respect other people’s feelings.

Learn to Think

When children start to ask “Why”, the objective at L2 is to develop a habit to observe, think, anticipate and plan before taking any actions.

Learn Math

The objective at L2 is to continue learning qualitative math and to understand number symbols.

Learn about the World

Children begin to construct their own view of the world at L2. The objective is to further their understanding of similarities/differences as well as categories and subcategories.

Learn Science

As children begin to have a sense of the past, present and future, the objective at L2 is to enable them to make connections between their everyday life and the movement of time.