Learn Math

Math is more than counting. Real life is full of math and it helps solve real life problems. Your child will have fun learning quantity, symbols, comparatives, addition, subtraction and the basic decimal system with VINCI Curriculum math apps.
Age (Month) Learning Subject VINCI App Title Level Learning Objective Play Guides Demo Sample
21 Initiate Math Sense & Learn Sorting with Farm Objects Farm 1 Thinking, Language, Math / Logic, Science
23 Learn Colors & Shapes in a Fun and Dramatic Way Colors And Shapes 1 Thinking, Math / Logic
25 Develop Understanding of Numbers with Symbols and Quantity Number Fun 1 Math / Logic
34 Gain Math Skills Through Counting Count with Me 2 Math / Logic
36 Learn Qualitative Math & Comparative Language Animals: Let's Race 2 Language, Math / Logic, Science
38 Develop An Understanding of Math Symbols and Quantities Number Fun 2 Math / Logic
39 Learn Geometry & Conceptual Thinking Build It! 2 Thinking, Math / Logic
40 Initiate Science Learning with The Sun and Time Day And Night 2 Math / Logic, Science
41 Develop Conceptual Thinking Through Learning Sequences Sequence 2 Math / Logic, Knowledge
48 Learning Math Addition & Subtraction through Bowling How Many Pins? 3 Math / Logic, Knowledge
50 Using Building Blocks to Gain a Sense of the Decimal System I Know 100! 3 Math / Logic
54 Learning Addition and Subtraction through Everyday Fun How Many Mushrooms? 3 Math / Logic

Farm

Educational Objectives

Observe, compare, contrast, reason, decide, solve problems and create order.

Introduction to healthy foods that are grown on the farm, focusing on the concept. Learning to eat well is learning to live well.

Introduction to qualitative reasoning.

Description- Your child will be introduced to the animals, farm equipment and food items that are grown on a farm. Qualitative math is introduced; the difference between one item and many items. This app builds upon VINCI’s Kitchen by adding another dimension to categorizing/sorting.

How to Maximize the Learning Experience

During Play

  1. Your child will be asked to fill their “basket” with food that is found on the farm. Point to the food item and name the object for your child: “This is 1 apple.” Then, point to a group of apples: “Look! MANY apples.”

  2. Ask your child to show a specific item. “Where are the apples?”

  3. Ask your child to recall and name the object while pointing to the item. “What are these called?”

  4. When your child is capable of understanding, ask for example, “Where do apples grow?” and explain the answer.

  5. Once your child’s “basket” is filled with food, they will be asked to sort the items into a farm stand. Point to the picture found on the stand. “The apples go in this container.”

Everyday Learning Guided by VINCI Curriculum

  1. You can point to and name objects for your child when visiting a farm.

  2. Gradually build more descriptive sentences, following the example of this app. For example, from “this is a tractor”, to “this tractor is red”, and then to “this tractor is a machine that the farmer uses to plow the field.”

  3. Discuss subjects with your child by leveraging this app: explain to your child how apples and carrots are different; one grows on a tree, while the other grows in the ground.

  4. You can play a sorting game with your child. Choose several different types of fruits and vegetables. Label containers appropriately. Ask your child to place the items into the appropriate container.

Observation Points

  1. Point to a variety of farm animals, equipment, and food items found on a farm to see if your child can recall what has been learned.

  2. Observe your child sorting food into containers to see if she understands the concept. In addition try to see if your child developed a mathematical understanding of quantity sense.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Colors & Shapes

Educational Objectives

Observe, explore and build an understanding of shapes and colors.

Description- Your child will be introduced to different shapes and colors by touching different shaped doors and “painting” them with provided colors.

How to Maximize the Learning Experience

During Play

  1. Point to one of the doors and name the shape: “This is a square.”

  2. Ask your child to show a specific item: “Where is the square door?”

  3. Ask your child to recall and name the object while pointing to an item: “What is this shape called?”

  4. Your child will be introduced to colors and will be able to explore the color-changing doors.

  5. Someone is hiding behind the door. Name and discuss the revealed animal once the door opens.

Everyday Learning Guided by VINCI Curriculum

  1. You can point to differently shaped objects both inside and outside of the home and name the color.

  2. Gradually build more color and shape knowledge, following the example in this app. For example, “the door is a rectangle” to “the door is a rectangle and it is blue”.

  3. Once your child is capable of understanding the above statements, say “the door is a blue rectangle and it has four sides”. Point to each side and count with your child.

Observation Points

  1. Point to different shapes and see if your child can recall the names of the shapes.

  2. Listen to your child speak to observe if they are adding descriptive language to their vocabulary, such as shape and color.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Fun Numbers L1

Educational Objectives

Learning the symbol and the quantity of the numbers 1-5.

To develop the concept of linear counting.

To become familiar with one-to-one correspondence.

Description- Your child will be introduced to the numbers 1-5. They will identify the symbol and the appropriate quantity that matches each symbol.

How to Maximize the Learning Experience

During Play

  1. Point to number 1: “This is the number 1.”

  2. Ask your child to find all the pictures that represent the number: “Point to the pictures that are showing 1.”(The symbol, a baby pointing to its nose (one nose), one monkey, and a hand holding up one finger.)

  3. Once all four items have been identified, push the submit button and move onto the next number.

Everyday Learning Guided by VINCI Curriculum

  1. Count with your child.

  2. Gradually build their number sense by adding objects to your counting, following the example in this app. For example, hold up one finger and say, “this is 1, you count it like this: 1”.

  3. Once your child is capable of understanding the above statement, say, “show me 3.” When your child holds up 3 fingers, point to and count their fingers together.

Observation Points

  1. Listen to your child count.

  2. Play number games to see if your child can recall the numbers that they have learned.

  3. Ask your child to gather a specific number of items to see if they have grasped the concept of one-to-one correspondence.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Count with Me

Educational Objectives

Bounce the Ball with the Boy

When children connect symbols to real world situations, they gain an understanding that goes beyond simple counting skills.

They begin to recognize that repetition of actions occurs in our daily lives and the correlation between quantity and symbols becomes evident.

Spears, Target Hitting Fun

Learn qualitative math terms (e.g. “more” or “less”, “near” or “far”, etc.) before learning how to count.

Gain hand-eye coordination by focusing on “aiming” and “throwing” spears at a target. As the levels progress from simple to complex, distance of the target and quantity of spears increases.

Fishing in the Big Blue Ocean

Play fun math games every day to help children develop math capabilities.

Gain hand-eye coordination, anticipation skills, and the ability to recognize and match with provided samples.

Description -

Bounce the Ball with the Boy

Your child will be able to observe a boy bouncing a ball. They will count the number of bounces and will identify the corresponding symbol for the number.

Spears, Target Hitting Fun

Your child will be introduced to qualitative math. They will aim and throw spears at targets; starting with one that is close, then two that are farther away, then three that are the farthest.

Fishing in the Big Blue Ocean

Your child will spend their time fishing, which will improve hand-eye coordination and will allow them to gain anticipation skills. They will have to match a sample of the fish to the correct one swimming by. At this stage, they will learn counting and one-to-one correspondence.

How to Maximize the Learning Experience

During Play

Bounce the Ball with the Boy
  1. Observe the boy bouncing the ball.
  2. Count the bounces with your child and identify the symbol that correlates with the number of bounces that the boy has completed.
  3. Discuss that the boy is not only bouncing the ball on the ground, but using his knees, feet, head, etc.
Spears, Target Hitting Fun
  1. Aim and throw the spear at the first target.
  2. Aim and throw the spear at the two targets that are farther away. If your child misses, explain to your child that the farther targets are harder to hit.
  3. Aim and throw the spear at the three targets that are even farther away. If your child misses, they will have the opportunity to practice on the targets that are closer.
Fishing in the Big Blue Ocean
  1. There are five fish that have to be caught during this game. The sample is found on the left side of the screen. Your child will match the type of fish found on the sample and will drag a lure down to catch the fish. As the fish are caught, the total number of fish that must be caught will decrease. Your child will learn to anticipate which fish is coming up next.
  2. Continue until all the fish are caught. If an item is caught which is not a fish, one of the lures will disappear- showing your child the difference between fish and another item. You can reinforce the final goal by being positive and reassuring, saying: “Good try! Remember you need to catch the fish.”
  3. This game will automatically keep track of the number of fish caught and will count the fish as they are brought to the surface, reinforcing one-to-one correspondence.

Everyday Learning Guided by VINCI Curriculum

  1. Referencing “Bounce the Ball with the Boy” game, take turns bouncing the ball with your child and counting the number of bounces.
  2. Referencing “Bounce the Ball with the Boy” game, clap your hands or hop on one foot. Ask your child to count how many actions you have done.
  3. Referencing “Spears & Target Hitting” game, toss the ball to your child. Walk slightly farther away with each toss. Discuss that it is more difficult to catch the ball since you are farther away. Add more people to the game.

Visit an aquarium and observe the fish. See if your child can locate a matching pair of fish. Reference the “Fishing in the Big Blue Ocean” game.

Observation Points

  1. Observe your child as she becomes aware of patterns in the world.
  2. Observe your child using qualitative math and then counting.
  3. Observe your child’s gradual improvement in hand-eye coordination, ability to match and anticipation skills.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Animal Race

Educational Objectives

To learn about comparatives such as faster and slower, both in terms of language and science, and gain an initial understanding of time.

Description - Your child will learn the names of different animals. They will be asked to choose two animals that will race. Through prediction and observation, your child will be asked to identify the winning animal. The concept of speed will be discussed (“faster”/”slower” speed and the amount of time will be determined at the end of each race. In addition, which animal took more time to finish the race will become evident).

How to Maximize the Learning Experience

During Play

  1. Choose two animals that will race. The animals will be named and you will be asked to predict which animal will win the race.
  2. Once the animals are ready, push the button with the flags to start the race. Observe the animals running.
  3. You will be asked, “Which animal is the winner?” Touch the animal that won the race. If the animal is the winner, you will be told, “Yes, the _______ won the race. The _______ was faster.”
  4. You will then be asked, “Which animal took more time to finish the race?” Touch the animal that took the longest amount of time.

If the wrong animal was identified as the winner, your child will be told, “No, that animal was not the winner. That animal was slower.” Children will have another opportunity to identify the winner.

Everyday Learning Guided by VINCI Curriculum

  1. Visit a zoo and observe different animals moving. Discuss the speed at which the animals move. Make comparisons between different animals. Which animal moves faster and which animal moves slower.
  2. Run with your child. Take turns winning the race.
  3. Once your child is capable of understanding the points above, ask your child to perform simple commands, such as “run faster”, “run slower”, “clap faster”, “clap slower”.

Observation Points

  1. Listen to your child discuss the concept of faster and slower.
  2. Observe your child doing simple commands to see if they understand the difference between faster and slower. Ask them to determine which action took more time to complete.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Fun Numbers L2

Educational Objectives

Learning the symbol and the quantity of the numbers 1-10.

To develop the concept of linear counting. To become familiar with one-to-one correspondence.

Description - Your child will be introduced to the numbers 1-10. They will identify the symbol and the appropriate quantity that matches each symbol.

How to Maximize the Learning Experience

During Play

  1. Point to the number 5. “This is the number 5.”
  2. Ask your child to find all the pictures that represent the number 5. “Point to the pictures that are showing 5.”(The symbol, a baby holding up its hand, giving a “high 5”, 5 pigs, and a hand holding up 5 fingers.)
  3. Once all four items have been identified, push the submit button and move onto the next number.

Everyday Learning Guided by VINCI Curriculum

  1. Count with your child.
  2. Gradually build number sense by adding objects to your counting, following the example in this app.  For example, hold up 5 fingers and say, “this is 5, you count it like this, 1, 2, 3, 4, 5”.
  3. Once your child is capable of understanding the above statement, say, “show me ten.” When your child holds up ten fingers, point to and count their fingers together.

Observation Points

  1. Listen to your child count.
  2. Play number games to see if your child can recall the numbers that they have just learned.
  3. Ask your child to gather a specific number of items to see if they have grasped the concept of one-to-one correspondence.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Build It!

Educational Objectives

By imagining and visualizing shapes children learn problem solving, spatial orientation and basic geometry.

Description - Your child will build a robot. They will be told that robots are machines that work automatically. Your child will be introduced to several different shapes as well as to the concept of directionality. Your child will need to identify two fragmented pieces that when put together make the correct shape. Your child will then match their pieces to the robot’s outline and they will touch a lever (on the left) that will supply the robot with electricity. The robot will come to life and dance. Your child will be congratulated for building a working robot.

How to Maximize the Learning Experience

During Play

  1. Touch a shape for the robot’s head, body, and wheel.
  2. The shape(s) will be named.
  3. Choose two pieces which will be assembled to create the necessary shape.
  4. Once all the shapes have been made, drag the shapes to the robot’s outline. If the match is correct, the shape will stay in place.
  5. Touch the switch on the left to provide the robot with electricity. The robot will be brought to life.
  6. If the robot has been created successfully, the robot will dance and move. You will be congratulated and will have a chance to build another robot.

Everyday Learning Guided by VINCI Curriculum

Help your child observe and identify shapes in their daily lives. Discuss shapes that are found both inside and outside of the home. Identify the shape of your house, a stop sign or that of a door. Open the door and ask your child to identify the shape of the door frame. Have them slowly close the door to see how the mechanism works (i.e. one rectangle fits into another). By doing such activities, your child will learn problem solving, spatial orientation, and basic geometry. This app enables a cognitive capability beyond shapes called conceptualization. In other words, children are shown how fragmented pieces can be assembled together to create a bigger concept.

Observation Points

  1. Observe your child naming and discussing different shapes.
  2. Observe your child working with shape puzzles.
  3. Observe your child building with blocks to see if they understand the concept of spatial orientation and problem solving.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Day & Night

Educational Objectives

Learn about time from the motion of the sun. Apply newly acquired knowledge to daily activities.

The concept of sequencing will be introduced.

To learn the importance of reflection after a choice is made; to pause and reflect to see if a choice makes sense; and to question if the choice is a logical one.

Description - Your child will be invited to visit Hohoha Monkey. They will choose the time of day that they would like to visit: in the morning; at noon; in the evening; or at night. A picture will be displayed that shows the location of the sun at the chosen time. Your child will choose the time by touching the screen that displays the appropriate picture. Once they have chosen the time of day, they will be asked to organize Hohoha’s activities. They will drag icons to create Hohoha’s activity plan for the day. Your child will be introduced to sequencing (1st, 2nd, 3rd, and 4th) and will be able to watch their plan once it has been created.

How to Maximize the Learning Experience

During Play

  1. You will be asked to choose the time of day that you would like to visit Hohoha. Touch the picture that displays the time of day; morning; noon; evening; or night. Once touched, the time of day will be revealed and the location of the sun will be discussed.
  2. You will be asked to help Hohoha organize his activities for the specific time of the day. You will drag to create his activity plan. You will decide what Hohoha should do 1st, 2nd, 3rd, and 4th.
  3. Once the activity plan has been created, you can then watch the plan in action. Ask your child to pause and determine if their choices make sense. For example you could say, “Is that what we normally do, eat a snack first and then have dinner?” Once the activity plan has been complete, you will be invited to visit Hohoha again.

Everyday Learning Guided by VINCI Curriculum

  1. Observe the location of the sun with your child. Discuss the correlation between the time of day and the sun’s location.
  2. Ask your child to help create an activity plan for each time of day (e.g. morning activities, afternoon activities, evening activities, and nighttime activities). Discuss which activity should happen 1st, 2nd, 3rd, and 4th. This can be done verbally or a chart can be created.

Observation Points

  1. Determine if your child is capable of pausing and putting “real life” activities in sequential order. Making children reflect is the main goal here - regardless of differences in habits acquired from different families/cultures.
  2. Listen to your child create an activity plan. Observe to see if they understand sequencing and where the sun would be located during the specific time of day.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

Sequence L2

Educational Objectives

Introduction to higher order thinking skills through sequencing and logical thinking activities.

To pause, reflect, and recreate a story using sequential thinking exercises.

Description - Your child will watch a short movie and will be asked to put four pictures from the story in the order in which it occurred. They will have to determine which took place first, second, third, and fourth. Your child will drag the pictures to put them in the correct order from first to last.

How to Maximize the Learning Experience

During Play

  1. Watch a short movie and see if you can put the pictures in the order of what is happening in the story.
  2. Watch the movie carefully.
  3. Drag the pictures to put them in the correct order from first to last. The pictures can be enlarged by pushing the magnifying glass that is found under the picture.
  4. Push the “submit” button to see if your sequencing is correct.

Everyday Learning Guided by VINCI Curriculum

This activity can be replicated in your daily lives using your VINCI camera. Sequential and logical thinking is part of high level thinking that children can have difficulty attaining. Being introduced to sequential thinking exercises will help your child tell stories in a logical manner as they mature.

Observation Points

  1. Observe your child placing items in sequential order.
  2. Listen to your child speak and see if they are beginning to tell stories in a logical manner.
  3. Ask your child questions to see if they understand the concept at hand. For example: “Does the baby chicken or the egg come first?”

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

How Many Pins?

Educational Objectives

Learning quantity and symbol relationships.

Become familiar with one-to-one correspondence.

Increase knowledge of linear counting.

To perform basic addition and subtraction problems.

To refine hand-eye coordination skills.

Description -Your child will be exposed to basic math through this app. They will be counting, matching quantity to symbol, and performing basic addition and subtraction problems through bowling.

How to Maximize the Learning Experience

During Play

  1. A screen will be displayed with a variety of backgrounds (a carnival, a castle, or a cave). You will be asked to count the number of bowling pins that are provided.
  2. Count the pins and identify the symbol (number) that matches the quantity of pins. Touch the appropriate number found on the left side of the screen.
  3. You will be asked if you want to add more pins to the bowling pin rack and you will need to touch the number of pins that you would like to add on the left side of the screen.
  4. A number sentence will be provided. For example, “You had 3 pins and you added 1 more pin. How many pins are now on the bowling pin rack?”
  5. Count the pins and identify the number by touching the left side of the screen. If you were correct the answer will be added to the number sentence. For example, “Yes, there are 4 pins in total. You started with 3 pins and you added 1 pin, now there are 4 pins.”
  6. You will then touch the bowling ball and drag your finger away from you, toward the pins. The number of pins will be located on the lower right side of the screen.
  7. You will be asked to see how many pins you knocked over. Count the pins that are down and touch the appropriate number on the left side of the screen.
  8. If the number is correct, the number will be identified and you will be congratulated with a firework show.

Everyday Learning Guided by VINCI Curriculum

  1. Basic addition and subtraction skills will allow your child to get ahead in life. A variety of counting games can be played throughout the day. For example, play bowling with your child using a plastic bowling set. Count the number of pins standing before the game begins. Once the pins have fallen, count the number of pins that remain. The fun of knocking down the pins is a nice addition to the brain teasers.
  2. By counting items throughout the day, your child will practice linear counting, one to one correspondence as well as addition and subtraction methodology. This can be done when climbing the stairs, eating cheerios or goldfish crackers, or by counting leaves in the park.

Observation Points

  1. Observe your child counting objects to see if he/she is capable of one-to-one correspondence.
  2. Listen to your child to see if he/she is able to add items to existing items, and if he/she is able to count the total number of items.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

I Know 100!

Educational Objectives

Introduction to the decimal system.

Association of quantity and symbol.

One to one correspondence.

Linear counting 1-10, and counting by 10s, 10-100.

Learning what the number 100 means.

Description - Through this app your child will be introduced to the decimal numeral system. The decimal system is made up of units (ones), tens, hundreds, and thousands, with ten as its base. To begin, your child will make towers of blocks that correspond with the given symbol. One to one correspondence will occur as your child counts the correct number of blocks that go with each symbol (ones place value). Once ten towers have been made (1-10), groups of ten will be introduced (tens place value). Each group of ten will be counted and the correct number will be identified and named. For example, “One 10 block tower equals 10 blocks, two 10 block towers is called 20…..” (10 - 100). Once 10 towers of 10 are made, the number 100 will be introduced (hundreds place value).

How to Maximize the Learning Experience

During Play

  1. Stack the number of blocks on the corresponding number that is displayed on the bottom of the screen. Touch the highlighted number to begin.
  2. Drag the number of blocks to the appropriate number and build a tower with the required number of blocks (e.g., one block on the number 1, two blocks on the number 2).
  3. Touch the yellow arrow once the tower is complete. If the number is correct, you will be congratulated and the number will be stated to reinforce the appropriate number (1 -10). If an error has occurred, you will be asked to add or remove blocks to structure the tower correctly.

Note: The source of blocks contains 10. Your child will be able to see how many blocks remain after the corresponding number has been removed.

  1. Once your child gets to the number 10, different colored blocks will be available for stacking. They will begin by stacking one tower of 10 and then will be asked to build several more towers of 10 (i.e., 10 towers of 10 blocks in total). Once the second tower is built, your child will count the towers and touch the appropriate number that corresponds with the number of towers they have stacked up.
  2. They will be asked to touch each 10-block tower and check out the total number of blocks. They will be told that two towers of 10, or two groups of 10, equal to 20 and that we call two 10 block towers 20. They will make additional towers and will repeat these exercises until they reach a total of 10 block towers of 10s, which equal to 100 blocks.
  3. Once 10 block towers have been made, your child will be able to smash the towers by touching them. A review will then occur to reinforce what they have learned, 10 towers of 10 equals 100 blocks.

Everyday Learning Guided by VINCI Curriculum

  1. Build block towers with your child. Make towers that contain 10 blocks each. Count the towers with your child (10 towers containing 10 blocks). Once your child is capable of understanding the previous points, count by tens from 10-100.
  2. Play a game with pennies. Ask your child to group the pennies into piles of 10 (10 piles containing 10 pennies). Count the piles of 10 to determine how many pennies you have in total. Once your child is capable of understanding previous points, introduce the idea that 100 pennies is the same as one dollar (note: other items can be used to replace pennies such as raisins, cheerios, or goldfish crackers).

Observation Points

  1. Observe your child counting to make sure that they have one to one correspondence.
  2. Listen to your child count by 10s from 10-100.
  3. Observe your child organizing piles or towers by 10s. See if they count out individual pieces of each tower, or if they are capable of using the tower as a guide.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.

How Many Mushrooms?

Educational Objectives

To build critical thinking skills through the use of problem solving where addition, subtraction and categorization are used to solve multi-step word problems.

Description - Your child will help Hohoha Monkey and Billy Ant prepare enough food for Billy to eat during the winter months. He/she will have to prepare a food plan, gather the food, and finally return to Billy's home with the appropriate amount of food to meet Billy's needs during the long winter months. Your child will be using addition, subtraction, and multiplication skills to accomplish the task in this app.

How to Maximize the Learning Experience

During Play

  1. Introduction to Multiplication: To begin, your child will need to help Hohoha and Billy design a food plan that will determine how many mushrooms they will need to gather to keep Billy satisfied during the long winter months. He/she will be told how many mushrooms Billy needs each week and how many weeks are in the winter. A graph will be shown to your child and he or she will determine how many mushrooms Hohoha and Billy will need to gather. (e.g., Billy eats two mushrooms a week, and there are ten weeks during the winter months). How many mushrooms, in total, does Hohoha and Billy need to gather (i.e., 2X10=20)? Your child will count the mushrooms and touch the appropriate symbol on the left side of the screen.
  2. Addition Skills: The two friends will then proceed to gather their mushrooms. They will spin the "Wheel of Fortune" to determine how many mushrooms each of them can collect, keeping in mind that Billy needs to gather a total of 20 mushrooms for the winter months. (e.g., Hohoha won 4 mushrooms and Billy won 4 mushrooms. How many mushrooms did Hohoha and Billy win together?). Your child will be required to count the mushrooms and touch the corresponding symbol on the left portion of the screen (i.e., 4+4=8).
  3. Subtraction Skills: Now it is time to determine how many mushrooms each character will carry home. Hohoha will spin the "Wheel of Fortune" to determine how many mushrooms he will take home. (e.g., Hohoha will take home four mushrooms). How many will Billy take home (i.e., 8-4=4)? Your child will need to identify the appropriate symbol and drag the correct number of mushrooms over to Billy's and Hohoha's basket.
  4. Comparison Skills: Once the two friends return to Billy's house, your child will be asked to remember how many mushrooms both friends gathered in total. He/she will determine and identify the correct number and then will be reminded of how many mushrooms Billy needs for the winter months (e.g. Billy needs 20 mushrooms for the winter. The friends gathered 8 mushrooms. Does Billy have enough mushrooms to last through the winter months?) Your child will need to draw a comparison between the number gathered and the total number needed for the winter. If the number of mushrooms is enough, the two friends have completed their job successfully. In case the two friends do not have enough mushrooms to last through the winter, they will need to head back to the "Wheel of Fortune" until all the mushrooms have been gathered.
  5. Review: A review will occur once enough mushrooms have been gathered. Your child will be asked to remember how many mushrooms were gathered during each trip. He/she can either use his/her memory skills or count the mushrooms on the screen to determine the number of mushrooms. The numbers will be combined and a final comparison will be made to determine if enough mushrooms were gathered. If additional mushrooms were gathered, your child will be told the total number of extra mushrooms.

Note: The number of mushrooms gathered and the total number needed will be repeated on several different occasions. Your child can either employ his/her memory or one-to-one correspondence skills to identify the appropriate symbol. By combining the mushrooms, your child will be required to practice his/ her addition skills. When it comes time to decide how many mushrooms each friend takes home, subtraction occurs. Multiplication is also used when the food plan is made. By multiplying the number of mushrooms consumed in a week by the number of weeks, your child will see the pattern of adding the same number over and over again to determine the total number of mushrooms needed. When comparing numbers, your child will determine if he/she has more or less than what Billy needs.

Everyday Learning Guided by VINCI Curriculum

  1. Ask your child to solve word problems throughout the day (e.g., If you have a sandwich, an apple, and a carrot, how many pieces of food do you have?).
  2. Ask your child to help with daily chores such as setting the table. Have your child determine how many utensils are needed. Ask them to count and place the appropriate place setting at each location.
  3. Ask your child to help by making a grocery list (note: children can draw the items if they are not capable of writing yet). Ask them to write the number of each item needed next to the object to determine how many items in total will need to be purchased from the store (e.g., 4 apples, 6 eggs, 1 loaf of bread, and 4 slices of cheese. "How many items do we need to bring home from the store?").

Observation Points

  1. Observe your child to see if he/she is capable of counting and comparing multiple items.
  2. Once a group of items are combined, take a few items away. Observe your child to see if he/she is capable of identifying how many items were taken away, and if he/she understands that the group has become smaller.
  3. Listen to your child count items and observe him/her to see if he/she has one-to-one correspondence.
  4. Observe your child to see if he/she understands that if multiple numbers are combined that a larger number is created.

Multilanguage Support: This app supports English, Spanish, French and Chinese. Press the Option button to select your language preference at the start of the app.


Level 1: The Curious

Mathematical understanding starts with solid quantity sense. The objective at L1 is for toddlers to understand qualitative reasoning. Numbers up to 5 are also introduced.

Level 2: The Confident

The objective at L2 is to continue learning qualitative math and to understand number symbols.

Level 3: The Capable

The objective of L3 is for children to learn how numbers and counting work and to initiate their sense of addition and subtraction.