To learn that levers are simple machines that can be used to make work easier by lifting things up and moving items around.
To experiment with the lever design – to determine how to effectively move items of different size and weight to designated location.
To observe and predict through the process of setting up the lever and checking results during the launching process.
To learn about Non-standard Measurement.
To use Non-standard Measurement to determine which items are of specific length.
To observe and predict which item is the same length as the designated Non-standard Measurement tool and to check the results when measurement occurs.
Description Levers: Baby Haha needs help building a lever to get mushrooms up to Billy. Sid the Science Kid and his friends will teach us about levers. Your child will learn that levers are simple machines that make it easier to lift things. They will be asked to build a lever and use it to move specific items over to the sandbox. The items differ in size and weight. There are three levels in this app. The first level focuses on the height of a ball, to move the item when dropped on the opposite side of the lever, the second focuses on the fulcrum placement (lower portion of the lever) and the third focuses on a combination of both. The goal is to get the items in the sandbox and collect as many gold stars as possible.
NOTE: Gold stars are given when the items land in the sandbox on the first try. Silver stars are given if it takes more than one try.
Measurement: Billy wants to measure Baby Haha, but it looks like he needs some help. There are many ways to measure all different shapes and sizes. Sid the Science Kid and his friends will teach us about the Non-standard Measurement method. Non-standard Measurement is a method of measuring using informal units. Your child will be asked to determine which item is of specific length, paying attention to the size of the item being used to measure. For example, your child may be asked, “Which item is 4 spoons long?”
NOTE: Gold stars are given when proper length identification occurs. Silver stars are given if mistakes occur, but are then corrected.
How to Maximize the Learning Experience
Baby Haha needs help building a lever to deliver mushrooms to Billy. Sid the Science Kid and his friends will teach Baby Haha about levers.
Touch the “OK” button located on the lower right hand corner of the screen to move to the next page, touch the replay button if you would like to hear what was previously stated.
Your child will be told that Teacher Suzy defines a lever as a helpful, simple machine that makes it easier to lift things up. Sid’s friend, Gerald, will teach us about levers.
Gerald needs help getting toys in the sandbox using a lever. If the child gets the toy in the sandbox during the first try, he/she will earn a gold star. If the child need a another try, he/she will earn a silver star.
Build the Lever – Drag the fulcrum (i.e., the lower portion of the lever) to the outlined picture and place it on top of outline. Then determine the correct body of the lever (match the outline shape) and drag and place it in the proper location. Now your lever is complete!
Choose an item and place it on the left side of the lever. Drag the ball to the correct position – high, medium, or low. Touch the green check mark in the lower right hand portion of the screen and watch to see if the location is the correct one. If the toy lands in the sandbox, the position was correct . If it goes too far the ball needs to be in a lower position, if it falls short, the ball needs to be placed in a higher position.
If the object lands in the sandbox, repeat with another item. If it does not, reposition and try again until all objects are in the designated location.
The next level is slightly more difficult. The fulcrum location needs to be determined. The ball placement is set for the child. The child must touch the arrow above the fulcrum and place in the chosen location, in the middle, to the left or to the right. Place the item on the left side of the lever and touch the green arrow (i.e., the lower right hand side of the screen). Observe the item being lifted into the air. If the position was correct, and the item lands in the sandbox, a gold star will be earned and another item can be chosen. If the item did not land in the sandbox, readjust and try again. Repeat until all items are in the sandbox.
During the final level, the fulcrum and the ball height need to be determined. Experiment with different locations and repeat until all items are in the sandbox.
Note: The higher the ball, the more power it has. The placement of the fulcrum affects the distance traveled.
Billy wants to measure Baby Haha and he needs some help. There are many different ways to measure. Sid the Science Kid and his friends will teach us about measurement in the Super Fab Lab. Push the “OK” button found in the lower right corner to enter the lab and learn about Non-standard Measurement.
Your child will learn that the Non-standard Measurement method is a special way to measure objects without using a ruler. When using Non-standard Measurement, you can measure objects using other items, one type of item at a time. The Non-standard Measurement object will be located on the table. Your child will be asked to find something in the Super Fab Lab that is the same length as a given number of the objects located on the table. For example, “Can you find something that is the same length as 3 spoons?”
The child will scroll around the lab making a visual prediction to see which item could be the same length as the designated object. The possible items will be highlighted to give the child the cue to check it. In the lower left corner of the screen is a picture of the measuring device with the number placed on top, to remind the child of what they are looking for. Once the item is chosen for measurement, the child will drag their finger along base to measure the item. He/she will count to see if the correct number was used to measure the length. If the item is correct, the child will be able to push the green arrow and earn a gold star. If the item in incorrect, the child will be able to push the red “X” and try again. If a mistake occurs, the child will have the opportunity to try again and earn a silver star.
Once the item has been measured, push the “OK” button found in the lower right hand corner and another Non-standard Measurement object will be placed on the table.
Everyday Learning Guided by VINCI Curriculum and Sid the Science Kid and Friends
Build a lever using blocks. Experiment using a variety of objects.
Research different forms of levers in books or on the Internet. Determine and discuss how they can help people perform different jobs.
Experiment with different levers that can be found around the house.
Visit a playground. Observe and play on a seesaw.
Measure a variety of items using Non-standard Measurement.
Make predictions using Non-standard Measurement. Ask the child: “Which item would be the same length as 4 pencils?”
Use your finger, arm, or foot to measure items and document results.
Make a sheet that contains several different items and ask the child to measure using unifix cubes, pennies, or cheerios (depending on the age of the child) to determine how long each item is.
Observe the child to see if he/she understands the concept of levers.
Observe the child to see if he/she is capable of creating a lever and use it successfully.
Listen to the child speak to see if he/she is able to discuss levers, their purpose and identify levers in the world around him/her.
Observe the child to see if he/she is capable of measuring items using Non-standard Measurement.
Observe the child to see if he/she can determine which item is the same length as the item(s) used for Non-standard Measurement.
Observe the child to see if he/she understands the purpose of measuring and comparing items.